Large City: Qÿhtvehb Zerx Vuv

Qÿhtvehb Zerx Vuv

Qÿhtvehb Zerx Vuv
Example Undermountain architecture.
StateUndermountain
ProvenceQättza Kingdom
Sub ProvenceUndteyägd Hold
RegionJë-ma Woods
Founded1497
Community LeaderLord Sé̄ Cúónvér 'Nikki Lanita' Cú̄rmë̋ Mb̪fē̌ Yātḩlärm
Area180 km2 (72 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation1728 m (5669 ft)
Average Yearly Precipitation285 cm/y (112 in/y)
Population42815
Population Density237 people per km2 (594 people per mi2)
Town AuraIllusion
Naming
Native nameQÿhtvehb Zerx Vuv
Pronunciation/zerx/ /vuv/
Direct Translation[wolf] [caterpillar]
Translation[Not Yet Translated]

Qÿhtvehb Zerx Vuv (/zerx/ /vuv/ [wolf] [caterpillar]) is a temperate Large City located in Undteyägd Hold, Qättza Kingdom, within the Undermountain.

The name Qÿhtvehb Zerx Vuv is derived from the Sylvin language, as Qÿhtvehb Zerx Vuv was founded by Grraegrurth, who was culturaly Undermountain.

Climate

Qÿhtvehb Zerx Vuv has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). Qÿhtvehb Zerx Vuv receives an average of 285 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the spring. Qÿhtvehb Zerx Vuv covers an area of nearly 180 km2 (72 mi2), and an average elevation of 1728 m (5669 ft) above sea level.

Overview

Qÿhtvehb Zerx Vuv was founded durring the late 16th century in winter of the year 1497, by Grraegrurth. The establishment of Qÿhtvehb Zerx Vuv was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Qÿhtvehb Zerx Vuv's construction back out of the project. Grraegrurth pushed on reguardles, and Qÿhtvehb Zerx Vuv was finished, but starts off as a terible place to live.

Qÿhtvehb Zerx Vuv was built using the conventions of Undermountain durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Zerx Vuv is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qÿhtvehb Zerx Vuv is buildings have been located at convienant points along the gorge Qÿhtvehb Zerx Vuv was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the crampt cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The city's cost-cutting-focused defences have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Qÿhtvehb Zerx Vuv gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Qÿhtvehb Zerx Vuv brings to mind.

Civic Infrastructure

Qÿhtvehb Zerx Vuv possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qÿhtvehb Zerx Vuv has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qÿhtvehb Zerx Vuv has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Zerx Vuv. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Zerx Vuv's parks.

Qÿhtvehb Zerx Vuv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Zerx Vuv.

Qÿhtvehb Zerx Vuv has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qÿhtvehb Zerx Vuv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtvehb Zerx Vuv has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qÿhtvehb Zerx Vuv has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qÿhtvehb Zerx Vuv has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Zerx Vuv has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Zerx Vuv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Zerx Vuv's public wards, blessings, and other arcane systems.

Qÿhtvehb Zerx Vuv has an Arcane Academy which provides higher education in the arcane sciences.

Qÿhtvehb Zerx Vuv possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qÿhtvehb Zerx Vuv's grid is powered by hydrogalvanic generators.

Qÿhtvehb Zerx Vuv's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qÿhtvehb Zerx Vuv has a first rate hospital which caters to anyone in need of long term medical care.

Qÿhtvehb Zerx Vuv has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qÿhtvehb Zerx Vuv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Zerx Vuv's natural decorations nor waterways.

Qÿhtvehb Zerx Vuv has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qÿhtvehb Zerx Vuv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qÿhtvehb Zerx Vuv has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qÿhtvehb Zerx Vuv is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

While Qÿhtvehb Zerx Vuv might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Qÿhtvehb Zerx Vuv's mayor's house was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Qÿhtvehb Zerx Vuv snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Boar near Qÿhtvehb Zerx Vuv are known to be more aggressive than normal.

Qÿhtvehb Zerx Vuv's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves creating small tokens to channel Illusion energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 83
  • Farmers: 133
  • Farm Laborer: 225
  • Hunters: 152
  • Milk Maids: 112
  • Ranchers: 58
  • Ranch Hands: 120
  • Shepherds: 104
    • Farmland: 171688 m2
    • Cattle and Similar Creatures: 10703
    • Poultry: 128445
    • Swine: 8563
    • Sheep: 428
    • Goats: 85
    • Horses, Mounts, and Beasts of Burden: 4281

Craftsmen

  • Arms and Toolmakers: 80
  • Blacksmiths: 97
  • Bookbinders: 52
  • Buckle-makers: 59
  • Cabinetmakers: 107
  • Candlemakers: 142
  • Carpenters: 145
  • Clothmakers: 112
  • Coach and Harness Makers: 46
  • Coopers: 101
  • Copper, Brass, Tin, Zinc, and Lead Workers: 58
  • Copyists: 40
  • Cutlers: 36
  • Fabricworkers: 91
  • Farrier: 276
  • Furriers: 28
  • Glassworkers: 158
  • Gunsmiths: 94
  • Harness-Makers: 40
  • Hatters: 86
  • Hosiery Workers: 30
  • Jewelers: 49
  • Leatherwrights: 125
  • Locksmiths: 45
  • Matchstick makers: 63
  • Musical Instrument Makers: 62
  • Painters, Structures and Fixtures: 53
  • Paper Workers: 62
  • Plasterers: 57
  • Pursemakers: 71
  • Roofers: 44
  • Ropemakers: 43
  • Rugmakers: 41
  • Saddlers: 80
  • Scabbardmakers: 96
  • Scalemakers: 46
  • Scientific, Surgical, and Optical Instrument Makers: 27
  • Sculptors, Structures and Fixtures: 40
  • Shoemakers: 41
  • Soap and Tallow Workers: 167
  • Tailors: 244
  • Tanners: 56
  • Upholsterers: 60
  • Watchmakers: 57
  • Weavers: 129
  • Whitesmiths: 33

Merchants

  • Adventuring Goods Retellers: 29
  • Arcana Sellers: 29
  • Beer-Sellers: 61
  • Booksellers: 65
  • Butchers: 104
  • Chandlers: 109
  • Chicken Butchers: 120
  • Entrepreneurs: 43
  • Fine Clothiers: 112
  • Fishmongers: 99
  • Florists: 25
  • Potion Sellers: 66
  • Resellers: 164
  • Spice Merchants: 57
  • Wine-sellers: 89
  • Wheelwright: 63
  • Woodsellers: 39

Service workers

  • Bakers: 203
  • Barbers: 208
  • Coachmen: 60
  • Cooks: 186
  • Doctors: 96
  • Gamekeepers: 67
  • Grooms: 36
  • Hairdressers: 138
  • Healers: 111
  • Housekeepers: 125
  • Housemaids: 225
  • House Stewards: 133
  • Inns: 39
  • Laundry maids: 77
  • Maidservants: 158
  • Nursery Maids: 85
  • Pastrycooks: 142
  • Restaurateur: 158
  • Tavern Keepers: 171

Specialized Laborer

  • Ashworkers: 60
  • Bleachers: 39
  • Chemical Workers: 24
  • Coal Heavers: 83
  • In-Town Couriers: 107
  • Long Haul Couriers: 93
  • Dockyard Workers: 85
  • Gas Workers: 21
  • Hay Merchants: 36
  • Leech Collectors: 120
  • Millers: 95
  • Miners: 99
  • Oilmen and Polishers: 66
  • Postmen: 91
  • Pure Finder: 59
  • Skinners: 138
  • Sugar Refiners: 24
  • Tosher: 63
  • Warehousemen: 171
  • Watercarriers: 94
  • Watermen, Bargemen, etc.: 138

Skilled Laborers

  • Accountants: 55
  • Alchemist: 65
  • Clerk: 83
  • Dentists: 42
  • Educators: 120
  • Engineers: 58
  • Gardeners: 44
  • Mages: 32
  • Plumbers: 44
  • Pharmacist: 51
  • Professors: 18
  • Scientists: 32
  • Wizards: 18

Civil Servants

  • Adventurers: 42
  • Bankers: 59
  • Civil Clerks: 95
  • Civic Iudex: 47
  • Consultants: 27
  • Exorcist: 95
  • Fixers: 52
  • Kami Clerk: 78
  • Landlords: 80
  • Lawyers: 53
  • Legend Keepers: 73
  • Militia Officers: 285
  • Monks, Monastic: 122
  • Monks, Civic: 122
  • Historian, Oral: 97
  • Historian, Textual: 49
  • Policemen, Sheriffs, etc.: 95
  • Priests: 158
  • Rangers: 56
  • Rat Catchers: 66
  • Scholars: 69
  • Spiritualist: 79
  • Slayers: 24
  • Storytellers: 150
  • Military Officers: 142

Cottage Industries

  • Brewers: 138
  • Comfort Services: 178
  • Enchanters: 48
  • Herbalists: 47
  • Jaminators: 142
  • Needleworkers: 142
  • Potters: 72
  • Preserve Makers: 112
  • Quilters: 59
  • Seamsters: 225
  • Spinners: 133
  • Tinker: 46
  • Weaver: 107

Artists

  • Actors: 46
  • Architects: 16
  • Bards: 70
  • Costumers: 26
  • Dancers: 48
  • Drafters: 28
  • Engravers: 34
  • Fine Furniture Carpenters: 21
  • Glaziers: 45
  • Inlayers: 40
  • Musicians: 118
  • Painters, Art: 21
  • Playwrights: 45
  • Sculptors, Art: 37
  • Wood Carvers: 142
  • Writers: 158

Produce Industries

  • Butter Churners: 171
  • Canners: 122
  • Cheesmakers: 164
  • Ice Merchants: 18
  • Millers: 82
  • Picklers: 73
  • Smokers: 54
  • Stockmakers: 49
  • Tobacconists: 66
  • Tallowmakers: 97

16088 of Qÿhtvehb Zerx Vuv's population work within a Foundational Occupation.

25015 of Qÿhtvehb Zerx Vuv's population do not work in a formal occupation, but do contribute to the local economy. 1712 (4%) are noncontributers.

Points of Interest

Due to a magical anomaly, Qÿhtvehb Zerx Vuv is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a helmet of Charm, an a helmet imbued with potent amounts of Charm energies was created near Qÿhtvehb Zerx Vuv by in time immemorial, reportedly some time during the late 2nd century.

History